![]() ![]() Jeff also touches on consumables in World of Tanks: Modern Armor. I want to catch every single one of those.” Jeff would rather buff than nerf, and if the team is concerned, they’ll ease the tank in. Lead Game Designer Jeff Gregg has a personal philosophy whereby he never nerfs a tank unless it is absolutely necessary, “I’d consider that a Jeff Gregg fail. What this means is that the team has to pay special attention to how it interacts within the sandbox. When it comes to designing tanks, they’re inherently strong and powerful. Entering a new era in World of Tanks: Modern Armor In this latest interview with Wargaming developers Jeff Gregg and Andy Dorizas, Greg Burke asks the important questions about how the PC and console teams and players interact and what it’s like tackling a new period of history. Because it’s a new time period, new tanks are being designed, which means a variety of challenges arise. World of Tanks: Modern Armor shifts the iconic Wargaming series into a new direction on console as a new era of war comes into focus. ![]()
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